c++
1-1. C++ was originally developed by
A. Nicolas Wirth
B. Donald Knuth
C. Bjarne Stroustrup `
D. Ken Thompson
A. Nicolas Wirth
B. Donald Knuth
C. Bjarne Stroustrup `
D. Ken Thompson
1-2. The standard C++
comment
A. /
B. //
C. /* and */
D. None of these
A. /
B. //
C. /* and */
D. None of these
1-3. The preprocessor directive
#include is required if
A. Console output is used
B. Console input is used
C. Both console input and output is used
D. None of these
A. Console output is used
B. Console input is used
C. Both console input and output is used
D. None of these
1-4. The operator <<
is called
A. an insertion operator
B. put to operator
C. either a or b
D. None of these
A. an insertion operator
B. put to operator
C. either a or b
D. None of these
1-5. The operator >>
is called
A. an extraction operator
B. a get from operator
C. either a or b
D. get to operator
A. an extraction operator
B. a get from operator
C. either a or b
D. get to operator
1-6. The C++ symbol <<
A. perform the action of sending the value of expression listed as its right to the
outputs strewn as the left.
B. is used to indicate the action from right to left
C. is adopted to resemble an arrow
D. All of above
A. perform the action of sending the value of expression listed as its right to the
outputs strewn as the left.
B. is used to indicate the action from right to left
C. is adopted to resemble an arrow
D. All of above
1-7. When a language has the
capability to produce new data type, it is called
A. Extensible
B. Overloaded
C. Encapsulated
D. Reprehensible
A. Extensible
B. Overloaded
C. Encapsulated
D. Reprehensible
1-8. C++ name was suggested by
A. Rrick Mascitti
B. Bjarne Stroustrup
C. Donald Knuth
D. Ken Thompson
A. Rrick Mascitti
B. Bjarne Stroustrup
C. Donald Knuth
D. Ken Thompson
1-9. What is a reference?
A. an operator
B. a reference is an alias for an object
C. used to rename an object
D. None of these
A. an operator
B. a reference is an alias for an object
C. used to rename an object
D. None of these
1-10. State the object
oriented languages
A. C++
B. Java
C. Eiffel
D. All of the above
A. C++
B. Java
C. Eiffel
D. All of the above
Answers
1 – C / 2 – B / 3 – C / 4 – C / 5 – C / 6 – D / 7 – A / 8 – A / 9 – B / 10 – D
1 – C / 2 – B / 3 – C / 4 – C / 5 – C / 6 – D / 7 – A / 8 – A / 9 – B / 10 – D
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-1. A constructor is called whenever
A. a object is declared
B. an object is used
C. a class is declared
D. a class is used
A. a object is declared
B. an object is used
C. a class is declared
D. a class is used
2-2. Overload function in C++
A. a group function with the same name
B. all have the same number and type of arguments
C. functions with same name and same number and type of arguments
D. All of the above
A. a group function with the same name
B. all have the same number and type of arguments
C. functions with same name and same number and type of arguments
D. All of the above
2-3. Operator overloading is
A. making C++ operators works with objects
B. giving new meaning to existing C++ operators
C. making new C++ operator
D. both a & b above
A. making C++ operators works with objects
B. giving new meaning to existing C++ operators
C. making new C++ operator
D. both a & b above
2-4. A constructor is called whenever
A. a object is declared
B. an object is used
C. a class is declared
D. a class is used
A. a object is declared
B. an object is used
C. a class is declared
D. a class is used
2-5. A class having no name
A. is not allowed
B. can’t have a constructor
C. can’t have a destructor
D. can’t be passed as an argument
A. is not allowed
B. can’t have a constructor
C. can’t have a destructor
D. can’t be passed as an argument
2-6. The differences
between constructors and destructor are
A. constructors can take arguments but destructor can’t
B. constructors can be overloaded but destructors can’t be overloaded
C. both a & b
D. None of these
A. constructors can take arguments but destructor can’t
B. constructors can be overloaded but destructors can’t be overloaded
C. both a & b
D. None of these
2-7. A destructor takes
A. one argument
B. two arguments
C. three arguments
D. Zero arguments
A. one argument
B. two arguments
C. three arguments
D. Zero arguments
2-8. Constructors are used
to
A. initialize the objects
B. construct the data members
C. both a & b
D. None of These
A. initialize the objects
B. construct the data members
C. both a & b
D. None of These
2-9. In C++ a function contained
within a class is called
A. a member function
B. an operator
C. a class function
D. a method
A. a member function
B. an operator
C. a class function
D. a method
2-10. The fields in
a class of a C++ program are by default
A. protected
B. public
C. private
D. None of these
A. protected
B. public
C. private
D. None of these
Answers
1 – A / 2 – A / 3 – D / 4 – A / 5 – C / 6 – C / 7 – D / 8 – A / 9 – A / 10 – C
1 – A / 2 – A / 3 – D / 4 – A / 5 – C / 6 – C / 7 – D / 8 – A / 9 – A / 10 – C
1. Que. | Which of the following type of class allows only one object of it to be created? | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Que. Which operation is used as Logical 'AND'
Answer : Operator-&& [Option : C]
Que. An expression A.B in C++ means ____A. A is member of object B B. B is member of Object A C. Product of A and B D. None of these Answer : B is member of Object A [Option : B] Que. C++ code line ends with ___ A Semicolon (;) B. A Fullstop(.) C. A Comma (,) D.A Slash (/) Answer : A Semicolon (;) [Option : A]
.
______ function is used to allocate space for array in memory. A. malloc() B. realloc() C. alloc() D. calloc() Answer : calloc() [Option : D] . Que A ponter pointing to a variable that is not initialized is called ____ A. Void Pointer B. Null Pointer C. Empty Pointer D. Wild Pointer Answer : Null Pointer [Option : B] QueDefault constructor has ____ arguments. A. No argument B. One Argument C. Two Argument D. None of these Answer : No argument [Option : A] Que .A class whos objects can not be created is known as _____ A. Absurd Class B. Dead Class C. Super Class D. Abstract Class Answer : Abstract Class [Option : D] Q. Which class allows only one object to be created. A. Nuclear Family Class B. Abstruct Class C. Sigleton Class D. Numero Uno Class Answer : Sigleton Class [Option : C]
Q. Reusability of code in C++ is achieved through ____
A. Polymorphism B. Inheritance C. Encapsulation D.Both A and B Answer : Inheritance [Option : B] Q. In CPP, members of a class are ______ by default. A. Public B. Private C. Protected D. Static Answer : Private [Option : B] Q. In C++ Program, inline fuctions are expanded during ____ A. Run Time B. Compile Time C. Debug Time D. Coding Time Answer : Run Time [Option : A] Q. To perfor file input / output operation in C++, we must include which header file ? A. <fiostream> B. <ifstream> C. <ofstream> D. <fstream> Answer : <fstream> [Option : D] Q. An exceptio in C++ can be generated using which keywords. A. thrown B. threw C. throw D. throws Answer : throw [Option : C]
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